/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace AZ { namespace FbxSDKWrapper { class FbxMeshWrapper; } namespace SceneData { namespace GraphData { class MeshData; class BlendShapeData; } } namespace SceneAPI { class FbxSceneSystem; namespace FbxSceneBuilder { bool BuildSceneMeshFromFbxMesh(const AZStd::shared_ptr& mesh, const FbxSDKWrapper::FbxMeshWrapper& sourceMesh, const FbxSceneSystem& sceneSystem); bool BuildSceneBlendShapeFromFbxBlendShape(const AZStd::shared_ptr& blendShape, const AZStd::shared_ptr& sourceMesh, const FbxSceneSystem& sceneSystem); } } }