/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace SceneAPI { namespace SceneCore { // Scene system components are components that can be used to create system components // in situations where the full initialization and/or construction of regular // system components don't apply such as in the Project Configurator's advanced // settings and the ResourceCompilerScene. class SCENE_CORE_CLASS SceneSystemComponent : public AZ::Component { public: AZ_COMPONENT(SceneSystemComponent, "{480FE393-A6BE-4AB9-AF91-11468AAFDB36}"); ~SceneSystemComponent() override = default; SCENE_CORE_API void Activate() override; SCENE_CORE_API void Deactivate() override; static void Reflect(ReflectContext* context); }; } // namespace SceneCore } // namespace SceneAPI } // namespace AZ