#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ namespace AZ { namespace SceneAPI { namespace Containers { // Utility class that stores (or references if possible) the given value // but otherwise acts as a pointer. This can be useful for functions // that require returning a pointer but don't store a local copy to // return. template class ProxyPointer { public: ProxyPointer(const Type& value); Type& operator*(); Type* operator->(); private: Type m_value; }; template class ProxyPointer { public: ProxyPointer(Type& value); Type& operator*(); Type* operator->(); private: Type& m_value; }; } // Containers } // SceneAPI } // AZ #include