/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace SceneAPI { namespace Events { CallProcessorBinder::~CallProcessorBinder() { BusDisconnect(); } ProcessingResult CallProcessorBinder::Process(ICallContext* context) { ProcessingResultCombiner result; for (auto& it : m_bindings) { result += it->Process(this, context); } return result.GetResult(); } void CallProcessorBinder::ActivateBindings() { CallProcessorBus::Handler::BusConnect(); } void CallProcessorBinder::DeactivateBindings() { CallProcessorBus::Handler::BusDisconnect(); } void CallProcessorBinder::ClearBindings() { m_bindings.clear(); } } // namespace Events } // namespace SceneAPI } // namespace AZ