/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace SceneAPI { namespace Events { uint8_t CallProcessor::GetPriority() const { return CallProcessor::NormalProcessing; } bool CallProcessor::Compare(const CallProcessor* rhs) const { AZ_Assert(rhs, "Invalid argument for ProcessingEvents::Compare."); return GetPriority() < rhs->GetPriority(); } ProcessingResult Process(ICallContext& context) { ProcessingResultCombiner result; CallProcessorBus::BroadcastResult(result, &CallProcessorBus::Events::Process, &context); return result.GetResult(); } } // namespace Events } // namespace SceneAPI } // namespace AZ