/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include class SceneCoreTestEnvironment : public AZ::Test::ITestEnvironment { public: virtual ~SceneCoreTestEnvironment() {} protected: void SetupEnvironment() override { AZ::Environment::Create(nullptr); AZ::SceneAPI::SceneCoreStandaloneAllocator::Initialize(AZ::Environment::GetInstance()); } void TeardownEnvironment() override { AZ::SceneAPI::SceneCoreStandaloneAllocator::TearDown(); AZ::Environment::Destroy(); } }; AZ_UNIT_TEST_HOOK(new SceneCoreTestEnvironment);