#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { namespace SceneAPI { namespace Utilities { class FileUtilities { public: SCENE_CORE_API static AZStd::string CreateOutputFileName(const AZStd::string& groupName, const AZStd::string& outputDirectory, const AZStd::string& extension); SCENE_CORE_API static bool EnsureTargetFolderExists(const AZStd::string& path); SCENE_CORE_API static AZStd::string GetRelativePath(const AZStd::string& path, const AZStd::string& rootPath); }; } } }