/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace DataTypes { class IGroup; class ISceneNodeSelectionList; } namespace SceneData { class LodRule; class LodRuleBehavior : public SceneCore::BehaviorComponent , public Events::ManifestMetaInfoBus::Handler , public Events::AssetImportRequestBus::Handler , public Events::GraphMetaInfoBus::Handler { public: AZ_COMPONENT(LodRuleBehavior, "{D2E19864-9A4B-41FD-8ACC-DA6756728CB3}", SceneCore::BehaviorComponent); ~LodRuleBehavior() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override; Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; void GetVirtualTypeName(AZStd::string& name, Crc32 type) override; void GetAllVirtualTypes(AZStd::set& types) override; private: size_t SelectLodMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection, size_t lodLevel) const; void UpdateLodRules(Containers::Scene& scene) const; }; } // namespace SceneData } // namespace SceneAPI } // namespace AZ