/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace Behaviors { const int MeshGroup::s_meshGroupPreferredTabOrder = 0; void MeshGroup::Activate() { Events::ManifestMetaInfoBus::Handler::BusConnect(); Events::AssetImportRequestBus::Handler::BusConnect(); } void MeshGroup::Deactivate() { Events::AssetImportRequestBus::Handler::BusDisconnect(); Events::ManifestMetaInfoBus::Handler::BusDisconnect(); } void MeshGroup::Reflect(ReflectContext* context) { SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class()->Version(1); } } void MeshGroup::GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene) { if (SceneHasMeshGroup(scene) || Utilities::DoesSceneGraphContainDataLike(scene, false)) { categories.emplace_back("Meshes", SceneData::MeshGroup::TYPEINFO_Uuid(), s_meshGroupPreferredTabOrder); } } void MeshGroup::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) { if (!target.RTTI_IsTypeOf(SceneData::MeshGroup::TYPEINFO_Uuid())) { return; } SceneData::MeshGroup* group = azrtti_cast(&target); group->SetName(DataTypes::Utilities::CreateUniqueName(scene.GetName(), scene.GetManifest())); Utilities::SceneGraphSelector::SelectAll(scene.GetGraph(), group->GetSceneNodeSelectionList()); const Containers::SceneGraph& graph = scene.GetGraph(); auto nameStorage = graph.GetNameStorage(); auto contentStorage = graph.GetContentStorage(); auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage); auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter()); for (auto it = filteredView.begin(); it != filteredView.end(); ++it) { AZStd::set types; auto keyValueIterator = it.GetBaseIterator(); Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator()); EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index); if (!types.empty()) { // Mesh is not a standard static mesh, but a special type so remove it from the selected list. group->GetSceneNodeSelectionList().RemoveSelectedNode(it->first.GetPath()); } } } Events::ProcessingResult MeshGroup::UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication /*requester*/) { if (action == ManifestAction::ConstructDefault) { return BuildDefault(scene); } else if (action == ManifestAction::Update) { return UpdateMeshGroups(scene); } else { return Events::ProcessingResult::Ignored; } } Events::ProcessingResult MeshGroup::BuildDefault(Containers::Scene& scene) const { if (SceneHasMeshGroup(scene) || !Utilities::DoesSceneGraphContainDataLike(scene, true) || Utilities::DoesSceneGraphContainDataLike(scene, true)) { return Events::ProcessingResult::Ignored; } // There are meshes but no mesh group, so add a default mesh group to the manifest. AZStd::shared_ptr group = AZStd::make_shared(); // This is a group that's generated automatically so may not be saved to disk but would need to be recreated // in the same way again. To guarantee the same uuid, generate a stable one instead. group->OverrideId(DataTypes::Utilities::CreateStableUuid(scene, MeshGroup::TYPEINFO_Uuid())); EBUS_EVENT(Events::ManifestMetaInfoBus, InitializeObject, scene, *group); scene.GetManifest().AddEntry(AZStd::move(group)); return Events::ProcessingResult::Success; } Events::ProcessingResult MeshGroup::UpdateMeshGroups(Containers::Scene& scene) const { bool updated = false; Containers::SceneManifest& manifest = scene.GetManifest(); auto valueStorage = manifest.GetValueStorage(); auto view = Containers::MakeDerivedFilterView(valueStorage); for (SceneData::MeshGroup& group : view) { if (group.GetName().empty()) { group.SetName(DataTypes::Utilities::CreateUniqueName(scene.GetName(), scene.GetManifest())); } if (group.GetId().IsNull()) { // When the uuid it's null is likely because the manifest has been updated from an older version. Include the // name of the group as there could be multiple groups. group.OverrideId(DataTypes::Utilities::CreateStableUuid(scene, MeshGroup::TYPEINFO_Uuid(), group.GetName())); } Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), group.GetSceneNodeSelectionList()); updated = true; } return updated ? Events::ProcessingResult::Success : Events::ProcessingResult::Ignored; } bool MeshGroup::SceneHasMeshGroup(const Containers::Scene& scene) const { const Containers::SceneManifest& manifest = scene.GetManifest(); Containers::SceneManifest::ValueStorageConstData manifestData = manifest.GetValueStorage(); auto meshGroup = AZStd::find_if(manifestData.begin(), manifestData.end(), Containers::DerivedTypeFilter()); return meshGroup != manifestData.end(); } } // namespace Behaviors } // namespace SceneAPI } // namespace AZ