/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { void PhysicsRuleBehavior::Activate() { Events::ManifestMetaInfoBus::Handler::BusConnect(); Events::AssetImportRequestBus::Handler::BusConnect(); Events::GraphMetaInfoBus::Handler::BusConnect(); } void PhysicsRuleBehavior::Deactivate() { Events::GraphMetaInfoBus::Handler::BusDisconnect(); Events::AssetImportRequestBus::Handler::BusDisconnect(); Events::ManifestMetaInfoBus::Handler::BusDisconnect(); } void PhysicsRuleBehavior::Reflect(ReflectContext* context) { SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class()->Version(1); } } void PhysicsRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) { if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid())) { //It is only allowed to add PhysicsRule when ITouchBendingRule is not present. const SceneAPI::DataTypes::IMeshGroup* group = azrtti_cast(&target); const SceneAPI::Containers::RuleContainer& rules = group->GetRuleContainerConst(); if (rules.ContainsRuleOfType()) { return; } SceneData::SceneNodeSelectionList selection; size_t physicsCount = SelectPhysicsMeshes(scene, selection); if (physicsCount > 0) { AZStd::shared_ptr physicsRule = AZStd::make_shared(); selection.CopyTo(physicsRule->GetNodeSelectionList()); DataTypes::IMeshGroup* meshGroup = azrtti_cast(&target); Containers::RuleContainer& meshRules = meshGroup->GetRuleContainer(); meshRules.AddRule(AZStd::move(physicsRule)); if (!meshRules.ContainsRuleOfType()) { AZStd::shared_ptr materialRule = AZStd::make_shared(); EBUS_EVENT(Events::ManifestMetaInfoBus, InitializeObject, scene, *materialRule); meshRules.AddRule(AZStd::move(materialRule)); } } } else if (target.RTTI_IsTypeOf(SceneData::PhysicsRule::TYPEINFO_Uuid())) { SceneData::PhysicsRule* rule = azrtti_cast(&target); SelectPhysicsMeshes(scene, rule->GetSceneNodeSelectionList()); } } size_t PhysicsRuleBehavior::SelectPhysicsMeshes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection) const { Utilities::SceneGraphSelector::SelectAll(scene.GetGraph(), selection); size_t physicsMeshCount = 0; const Containers::SceneGraph& graph = scene.GetGraph(); auto contentStorage = graph.GetContentStorage(); auto nameStorage = graph.GetNameStorage(); auto keyValueView = Containers::Views::MakePairView(nameStorage, contentStorage); auto filteredView = Containers::Views::MakeFilterView(keyValueView, Containers::DerivedTypeFilter()); for (auto it = filteredView.begin(); it != filteredView.end(); ++it) { AZStd::set types; auto keyValueIterator = it.GetBaseIterator(); Containers::SceneGraph::NodeIndex index = graph.ConvertToNodeIndex(keyValueIterator.GetFirstIterator()); EBUS_EVENT(Events::GraphMetaInfoBus, GetVirtualTypes, types, scene, index); if (types.find(AZ_CRC("PhysicsMesh", 0xc75d4ff1)) == types.end() || types.find(Events::GraphMetaInfo::s_ignoreVirtualType) != types.end()) { selection.RemoveSelectedNode(it->first.GetPath()); } else { physicsMeshCount++; } } return physicsMeshCount; } Events::ProcessingResult PhysicsRuleBehavior::UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication /*requester*/) { if (action == ManifestAction::Update) { UpdatePhysicsRules(scene); return Events::ProcessingResult::Success; } else { return Events::ProcessingResult::Ignored; } } void PhysicsRuleBehavior::GetVirtualTypeName(AZStd::string& name, Crc32 type) { if (type == AZ_CRC("PhysicsMesh", 0xc75d4ff1)) { name = "PhysicsMesh"; } } void PhysicsRuleBehavior::GetAllVirtualTypes(AZStd::set& types) { if (types.find(AZ_CRC("PhysicsMesh", 0xc75d4ff1)) == types.end()) { types.insert(AZ_CRC("PhysicsMesh", 0xc75d4ff1)); } } void PhysicsRuleBehavior::UpdatePhysicsRules(Containers::Scene& scene) const { Containers::SceneManifest& manifest = scene.GetManifest(); auto valueStorage = manifest.GetValueStorage(); auto view = Containers::MakeDerivedFilterView(valueStorage); for (DataTypes::IMeshGroup& group : view) { AZ_TraceContext("Mesh group", group.GetName()); const Containers::RuleContainer& rules = group.GetRuleContainerConst(); const size_t ruleCount = rules.GetRuleCount(); for (size_t index = 0; index < ruleCount; ++index) { SceneData::PhysicsRule* rule = azrtti_cast(rules.GetRule(index).get()); if (rule) { Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), rule->GetSceneNodeSelectionList()); } } } } void PhysicsRuleBehavior::GetAvailableModifiers(SceneAPI::Events::ManifestMetaInfo::ModifiersList& modifiers, const SceneAPI::Containers::Scene& /*scene*/, const SceneAPI::DataTypes::IManifestObject& target) { if (!target.RTTI_IsTypeOf(SceneAPI::DataTypes::IMeshGroup::TYPEINFO_Uuid())) { return; } //When the "Add Modifier" Button in the FBX Settings Editor is clicked, //the expectation is that only those Modifiers(aka Rules) that have not been added to the mesh group //should be displayed for further selection. const SceneAPI::DataTypes::IMeshGroup* group = azrtti_cast(&target); const SceneAPI::Containers::RuleContainer& rules = group->GetRuleContainerConst(); const size_t ruleCount = rules.GetRuleCount(); for (size_t i = 0; i < ruleCount; ++i) { AZStd::shared_ptr< SceneAPI::DataTypes::IRule> rule = rules.GetRule(i); if (rule->RTTI_IsTypeOf(SceneAPI::DataTypes::ITouchBendingRule::TYPEINFO_Uuid())) { //IPhysicsRule is already added into the MeshGroup. return; } if (rule->RTTI_IsTypeOf(SceneAPI::DataTypes::IPhysicsRule::TYPEINFO_Uuid())) { //If ITouchBendingRule is already present, then adding PhysicsRule is not an option. return; } } modifiers.push_back(PhysicsRule::TYPEINFO_Uuid()); } } // namespace SceneData } // namespace SceneAPI } // namespace AZ