/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { void Registry::RegisterComponents(ComponentDescriptorList& components) { components.insert(components.end(), { Behaviors::AnimationGroup::CreateDescriptor(), BlendShapeRuleBehavior::CreateDescriptor(), LodRuleBehavior::CreateDescriptor(), MaterialRuleBehavior::CreateDescriptor(), Behaviors::MeshAdvancedRule::CreateDescriptor(), Behaviors::MeshGroup::CreateDescriptor(), PhysicsRuleBehavior::CreateDescriptor(), Behaviors::SkeletonGroup::CreateDescriptor(), Behaviors::SkinGroup::CreateDescriptor() }); } } // SceneData } // SceneAPI } // AZ