/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace SceneData { class Registry { public: using ComponentDescriptorList = AZStd::vector; AZ_CLASS_ALLOCATOR(Registry, SystemAllocator, 0) static void RegisterComponents(ComponentDescriptorList& components); }; } // namespace SceneData } // namespace SceneAPI } // namespace AZ