/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { namespace SceneAPI { namespace Behaviors { class SkeletonGroup : public SceneCore::BehaviorComponent , public Events::ManifestMetaInfoBus::Handler , public Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(SkeletonGroup, "{9243A4BA-46BD-4961-950F-DEFAE9A919E5}", SceneCore::BehaviorComponent); ~SkeletonGroup() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); void GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene) override; void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override; Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; private: Events::ProcessingResult BuildDefault(Containers::Scene& scene); Events::ProcessingResult UpdateSkeletonGroups(Containers::Scene& scene) const; bool SceneHasSkeletonGroup(const Containers::Scene& scene) const; static const int s_rigsPreferredTabOrder; bool m_isDefaultConstructing{ false }; }; } // namespace Behaviors } // namespace SceneAPI } // namespace AZ