/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { class ReflectContext; namespace SceneData { namespace GraphData { class SCENE_DATA_CLASS BoneData : public AZ::SceneAPI::DataTypes::IBoneData { public: AZ_RTTI(BoneData, "{EDFB7CDB-DA39-41F1-800D-1E10421849E5}", AZ::SceneAPI::DataTypes::IBoneData); SCENE_DATA_API void SetWorldTransform(const AZ::Transform& transform); SCENE_DATA_API const Transform& GetWorldTransform() const override; static void Reflect(ReflectContext* context); protected: Transform m_worldTransform; }; } // namespace GraphData } // namespace SceneData } // namespace AZ