/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace SceneData { namespace GraphData { namespace DataTypes = AZ::SceneAPI::DataTypes; std::unique_ptr MeshDataPrimitiveUtils::CreateBox(const AZ::Vector3& dimensions, unsigned int materialId) { return CreateBox(dimensions.GetX(), dimensions.GetY(), dimensions.GetZ(), materialId); } std::unique_ptr MeshDataPrimitiveUtils::CreateBox(float xDimension, float yDimension, float zDimension, unsigned int materialId) { const float c_minDimension = 0.00001f; xDimension = std::max(xDimension, c_minDimension); yDimension = std::max(yDimension, c_minDimension); zDimension = std::max(zDimension, c_minDimension); xDimension /= 2.0f; yDimension /= 2.0f; zDimension /= 2.0f; //assume box is centered //assume clockwise rotation for faces MeshData* meshData = new MeshData(); //clockwise looking from neg x meshData->AddPosition(Vector3(-xDimension, -yDimension, -zDimension)); meshData->AddPosition(Vector3(-xDimension, -yDimension, zDimension)); meshData->AddPosition(Vector3(-xDimension, yDimension, zDimension)); meshData->AddPosition(Vector3(-xDimension, yDimension, -zDimension)); //clockwise looking from pos x meshData->AddPosition(Vector3(xDimension, -yDimension, -zDimension)); meshData->AddPosition(Vector3(xDimension, yDimension, -zDimension)); meshData->AddPosition(Vector3(xDimension, yDimension, zDimension)); meshData->AddPosition(Vector3(xDimension, -yDimension, zDimension)); //negx meshData->AddFace(0, 1, 2, materialId); meshData->AddFace(0, 2, 3, materialId); //x meshData->AddFace(4, 5, 6, materialId); meshData->AddFace(4, 6, 7, materialId); //negy meshData->AddFace(0, 4, 7, materialId); meshData->AddFace(0, 7, 1, materialId); //y meshData->AddFace(3, 2, 6, materialId); meshData->AddFace(3, 6, 5, materialId); //negz meshData->AddFace(0, 3, 4, materialId); meshData->AddFace(4, 3, 5, materialId); //z meshData->AddFace(7, 6, 2, materialId); meshData->AddFace(7, 2, 1, materialId); return std::unique_ptr(meshData); } } } }