#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include <memory> #include <SceneAPI/SceneData/SceneDataConfiguration.h> #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h> namespace AZ { namespace SceneData { namespace GraphData { class MeshDataPrimitiveUtils { public: SCENE_DATA_API static std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> CreateBox( const AZ::Vector3& dimensions, unsigned int materialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId ); SCENE_DATA_API static std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> CreateBox( float xDimension, float yDimension, float zDimension, unsigned int materialId = AZ::SceneAPI::DataTypes::IMeshData::s_invalidMaterialId ); }; } } }