/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace SceneData { namespace GraphData { size_t MeshVertexUVData::GetCount() const { return m_uvs.size(); } const AZ::Vector2& MeshVertexUVData::GetUV(size_t index) const { AZ_Assert(index < m_uvs.size(), "Invalid index %i for mesh vertex UVs.", index); return m_uvs[index]; } void MeshVertexUVData::ReserveContainerSpace(size_t size) { m_uvs.reserve(size); } void MeshVertexUVData::AppendUV(const AZ::Vector2& uv) { m_uvs.push_back(uv); } } // GraphData } // SceneData } // AZ