#pragma once

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/

#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>

namespace AZ
{
    namespace SceneData
    {
        namespace GraphData
        {
            class SkinMeshData
                : public MeshData
            {
            public:
                AZ_RTTI(SkinMeshData, "{F765B68B-101E-4CED-879A-663AEDE6AE89}", MeshData);

                virtual ~SkinMeshData() override = default;
            };
        } // GraphData
    } // SceneData
} // AZ