#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include <SceneAPI/SceneData/SceneDataConfiguration.h> #include <SceneAPI/SceneData/GraphData/MeshData.h> namespace AZ { namespace SceneData { namespace GraphData { class SkinMeshData : public MeshData { public: AZ_RTTI(SkinMeshData, "{F765B68B-101E-4CED-879A-663AEDE6AE89}", MeshData); virtual ~SkinMeshData() override = default; }; } // GraphData } // SceneData } // AZ