/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace AZ { class ReflectContext; namespace SceneData { namespace GraphData { class SCENE_DATA_CLASS TransformData : public AZ::SceneAPI::DataTypes::ITransform { public: AZ_RTTI(TransformData, "{EA86343D-8DB4-4907-8CA8-E6BAB8961914}", AZ::SceneAPI::DataTypes::ITransform); SCENE_DATA_API TransformData() = default; SCENE_DATA_API explicit TransformData(const AZ::Transform& transform); SCENE_DATA_API virtual void SetMatrix(const AZ::Transform& transform); SCENE_DATA_API AZ::Transform& GetMatrix() override; SCENE_DATA_API const AZ::Transform& GetMatrix() const override; static void Reflect(ReflectContext* context); protected: AZ::Transform m_transform; }; } // namespace GraphData } // namespace SceneData } // namespace AZ