/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace Containers { class Scene; } namespace SceneData { class MeshGroup : public DataTypes::IMeshGroup { public: AZ_RTTI(MeshGroup, "{07B356B7-3635-40B5-878A-FAC4EFD5AD86}", DataTypes::IMeshGroup); AZ_CLASS_ALLOCATOR(MeshGroup, SystemAllocator, 0) MeshGroup(); ~MeshGroup() override = default; const AZStd::string& GetName() const override; void SetName(const AZStd::string& name); void SetName(AZStd::string&& name) override; const Uuid& GetId() const override; void OverrideId(const Uuid& id) override; Containers::RuleContainer& GetRuleContainer() override; const Containers::RuleContainer& GetRuleContainerConst() const override; DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override; const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override; static void Reflect(AZ::ReflectContext* context); static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement); protected: SceneNodeSelectionList m_nodeSelectionList; Containers::RuleContainer m_rules; AZStd::string m_name; Uuid m_id; }; } // SceneData } // SceneAPI } // AZ