/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { AZ_CLASS_ALLOCATOR_IMPL(SkeletonGroup, SystemAllocator, 0) SkeletonGroup::SkeletonGroup() : m_id(Uuid::CreateRandom()) { } const AZStd::string& SkeletonGroup::GetName() const { return m_name; } void SkeletonGroup::SetName(const AZStd::string& name) { m_name = name; } void SkeletonGroup::SetName(AZStd::string&& name) { m_name = AZStd::move(name); } const Uuid& SkeletonGroup::GetId() const { return m_id; } void SkeletonGroup::OverrideId(const Uuid& id) { m_id = id; } Containers::RuleContainer& SkeletonGroup::GetRuleContainer() { return m_rules; } const Containers::RuleContainer& SkeletonGroup::GetRuleContainerConst() const { return m_rules; } const AZStd::string& SkeletonGroup::GetSelectedRootBone() const { return m_selectedRootBone; } void SkeletonGroup::SetSelectedRootBone(const AZStd::string& selectedRootBone) { m_selectedRootBone = selectedRootBone; } void SkeletonGroup::Reflect(ReflectContext* context) { SerializeContext* serializeContext = azrtti_cast(context); if (!serializeContext) { return; } serializeContext->Class()->Version(3, VersionConverter) ->Field("name", &SkeletonGroup::m_name) ->Field("selectedRootBone", &SkeletonGroup::m_selectedRootBone) ->Field("rules", &SkeletonGroup::m_rules) ->Field("id", &SkeletonGroup::m_id); EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("Skeleton group", "Name and configure a skeleton from your source file.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute("AutoExpand", true) ->Attribute(Edit::Attributes::NameLabelOverride, "") ->DataElement(AZ_CRC("ManifestName", 0x5215b349), &SkeletonGroup::m_name, "Name skeleton", "Name the skeleton as you want it to appear in the Lumberyard Asset Browser.") ->Attribute("FilterType", DataTypes::ISkeletonGroup::TYPEINFO_Uuid()) ->DataElement("NodeListSelection", &SkeletonGroup::m_selectedRootBone, "Select root bone", "Select the root bone of the skeleton.") ->Attribute("ClassTypeIdFilter", AZ::SceneData::GraphData::RootBoneData::TYPEINFO_Uuid()) ->DataElement(Edit::UIHandlers::Default, &SkeletonGroup::m_rules, "", "Add or remove rules to fine-tune the export process.") ->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20)); } } bool SkeletonGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement) { const unsigned int version = classElement.GetVersion(); bool result = true; // Replaced vector with RuleContainer. if (version == 1) { result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement); } // Added a uuid "id" as the unique identifier to replace the file name. // Setting it to null by default and expecting a behavior to patch this when additional information is available. if (version <= 2) { result = result && classElement.AddElementWithData(context, "id", AZ::Uuid::CreateNull()) != -1; } return result; } } // namespace SceneData } // namespace SceneAPI } // namespace AZ