/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include namespace AZ { class ReflectContex; namespace SceneAPI { namespace DataTypes { class IRule; } namespace SceneData { class SkinGroup : public DataTypes::ISkinGroup { public: AZ_RTTI(SkinGroup, "{A3217B13-79EA-4487-9A13-5D382EA9077A}", DataTypes::ISkinGroup); AZ_CLASS_ALLOCATOR_DECL SkinGroup(); ~SkinGroup() override = default; const AZStd::string& GetName() const override; void SetName(const AZStd::string& name); void SetName(AZStd::string&& name); const Uuid& GetId() const override; void OverrideId(const Uuid& id); Containers::RuleContainer& GetRuleContainer(); const Containers::RuleContainer& GetRuleContainerConst() const; DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override; const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override; static void Reflect(AZ::ReflectContext* context); static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement); protected: SceneNodeSelectionList m_nodeSelectionList; Containers::RuleContainer m_rules; AZStd::string m_name; Uuid m_id; }; } // SceneData } // SceneAPI } // AZ