/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { AZ_CLASS_ALLOCATOR_IMPL(CommentRule, AZ::SystemAllocator, 0) const AZStd::string& CommentRule::GetComment() const { return m_comment; } void CommentRule::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (!serializeContext) { return; } serializeContext->Class()->Version(1) ->Field("comment", &CommentRule::m_comment); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("Comment", "Add an optional comment to the asset's properties.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute("AutoExpand", true) ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "") ->DataElement("MultiLineEdit", &CommentRule::m_comment, "", "Text for the comment.") ->Attribute("PlaceholderText", "Add comment text here"); } } } // SceneData } // SceneAPI } // AZ