/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include <AzCore/RTTI/ReflectContext.h> #include <AzCore/Memory/SystemAllocator.h> #include <AzCore/Serialization/SerializeContext.h> #include <AzCore/Serialization/EditContext.h> #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h> #include <SceneAPI/SceneData/Rules/LodRule.h> namespace AZ { namespace SceneAPI { namespace SceneData { const size_t LodRule::m_maxLods; AZ_CLASS_ALLOCATOR_IMPL(LodRule, SystemAllocator, 0) SceneNodeSelectionList& LodRule::GetNodeSelectionList(size_t index) { if (index < m_maxLods) { return m_nodeSelectionLists[index]; } return *m_nodeSelectionLists.end(); } DataTypes::ISceneNodeSelectionList& LodRule::GetSceneNodeSelectionList(size_t index) { if (index < m_maxLods) { return m_nodeSelectionLists[index]; } return *m_nodeSelectionLists.end(); } const DataTypes::ISceneNodeSelectionList& LodRule::GetSceneNodeSelectionList(size_t index) const { if (index < m_maxLods) { return m_nodeSelectionLists[index]; } return *m_nodeSelectionLists.end(); } size_t LodRule::GetLodCount() const { return m_nodeSelectionLists.size(); } void LodRule::AddLod() { if (m_nodeSelectionLists.size() < m_nodeSelectionLists.capacity()) { m_nodeSelectionLists.push_back(SceneNodeSelectionList()); } } void LodRule::Reflect(ReflectContext* context) { SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context); if (!serializeContext) { return; } serializeContext->Class<LodRule, DataTypes::ILodRule>()->Version(1) ->Field("nodeSelectionList", &LodRule::m_nodeSelectionLists); EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class<LodRule>("Level of Detail", "Set up the level of detail for the meshes in this group.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(AZ_CRC("AutoExpand", 0x306ff5c0), true) ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "") ->DataElement(Edit::UIHandlers::Default, &LodRule::m_nodeSelectionLists, "Lod Meshes", "Select the meshes to assign to each level of detail.") ->ElementAttribute(AZ_CRC("FilterName", 0xf49ce62e), "Lod meshes") ->ElementAttribute(AZ_CRC("FilterType", 0x2661cf01), DataTypes::IMeshData::TYPEINFO_Uuid()); } } } // namespace SceneData } // namespace SceneAPI } // namespace AZ