#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace Containers { class Scene; } namespace SceneData { class MaterialRule : public DataTypes::IMaterialRule { public: AZ_RTTI(MaterialRule, "{35620013-A27C-4F6D-87BF-72F11688ACAD}", DataTypes::IMaterialRule); AZ_CLASS_ALLOCATOR_DECL MaterialRule(); ~MaterialRule() override = default; bool RemoveUnusedMaterials() const override; bool UpdateMaterials() const override; static void Reflect(ReflectContext* context); protected: bool m_removeMaterials; bool m_updateMaterials; }; } // SceneData } // SceneAPI } // AZ