#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace Containers { class Scene; } namespace SceneData { class SkinMeshAdvancedRule : public DataTypes::IMeshAdvancedRule { public: AZ_RTTI(SkinMeshAdvancedRule, "{0116376D-1E3E-472A-A173-112B317E96AD}", DataTypes::IMeshAdvancedRule); AZ_CLASS_ALLOCATOR_DECL SkinMeshAdvancedRule(); ~SkinMeshAdvancedRule() override = default; void SetUse32bitVertices(bool value); bool Use32bitVertices() const override; bool MergeMeshes() const override; void SetUseCustomNormals(bool value); bool UseCustomNormals() const override; void SetVertexColorStreamName(const AZStd::string& name); void SetVertexColorStreamName(AZStd::string&& name); const AZStd::string& GetVertexColorStreamName() const override; bool IsVertexColorStreamDisabled() const override; static void Reflect(ReflectContext* context); protected: AZStd::string m_vertexColorStreamName; bool m_use32bitVertices; bool m_useCustomNormals; }; } // SceneData } // SceneAPI } // AZ