#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AzToolsFramework { namespace AssetSystem { struct JobInfo; } } namespace AZ { namespace SceneAPI { namespace SceneUI { class SCENE_UI_API JobWatcher : public QObject { Q_OBJECT public: explicit JobWatcher(const AZStd::string& sourceAssetFullPath, Uuid traceTag); void StartMonitoring(); signals: void JobQueryFailed(const char* message); void JobProcessingComplete(const AZStd::string& platform, u64 jobId, bool success, const AZStd::string& fullLog); void AllJobsComplete(); private slots: void OnQueryJobs(); private: static const int s_jobQueryInterval; AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING AZStd::vector m_reportedJobs; AZStd::string m_sourceAssetFullPath; QTimer* m_jobQueryTimer; Uuid m_traceTag; AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING }; } // namespace SceneUI } // namespace SceneAPI } // namespace AZ