#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneUI { class SCENE_UI_API ExportJobProcessingHandler : public ProcessingHandler { Q_OBJECT public: ExportJobProcessingHandler(Uuid traceTag, const AZStd::string& sourceAssetPath, QObject* parent = nullptr); ~ExportJobProcessingHandler() override = default; void BeginProcessing() override; private slots: void OnJobQueryFailed(const char* message); void OnJobProcessingComplete(const AZStd::string& platform, AZ::u64 jobId, bool success, const AZStd::string& fullLogText); void OnAllJobsComplete(); private: AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING AZStd::string m_sourceAssetPath; AZStd::unique_ptr m_jobWatcher; AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING }; } // namespace SceneUI } // namespace SceneAPI } // namespace AZ