#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AzToolsFramework { namespace Logging { class LogEntry; } } namespace AZ { namespace SceneAPI { namespace SceneUI { class SCENE_UI_API ProcessingHandler : public QObject { Q_OBJECT public: // The traceTag uuid is added to the trace context stack before work is done. This allows // for filtering messages that are send by this processing handler. explicit ProcessingHandler(Uuid traceTag, QObject* parent = nullptr); ~ProcessingHandler() override = default; virtual void BeginProcessing() = 0; signals: void AddLogEntry(const AzToolsFramework::Logging::LogEntry& entry); void StatusMessageUpdated(const AZStd::string& message); void ProcessingComplete(); protected: AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING Uuid m_traceTag; AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING }; } } }