#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include class QWidget; /* ============================================================= = Handler Documentation = ============================================================= Handler Name: "Header" */ namespace AZ { namespace SceneAPI { namespace UI { class HeaderHandler : public QObject, public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL QWidget* CreateGUI(QWidget* parent) override; u32 GetHandlerName() const override; bool AutoDelete() const override; bool IsDefaultHandler() const override; void ConsumeAttribute(HeaderWidget* widget, u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, HeaderWidget* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, HeaderWidget* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; static void Register(); static void Unregister(); private: static HeaderHandler* s_instance; }; } // UI } // SceneAPI } // AZ