#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include class QWidget; namespace AZ { namespace SceneAPI { namespace SceneUI { //Available Attributes: // - "FilterType" - Uuid for the type(s) to filter for. If set, the name will only be unique for // classes of this type or derived classes. class ManifestNameHandler : public QObject, public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL QWidget* CreateGUI(QWidget* parent) override; u32 GetHandlerName() const override; bool AutoDelete() const; void ConsumeAttribute(ManifestNameWidget* widget, u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, ManifestNameWidget* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, ManifestNameWidget* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; static void Register(); static void Unregister(); protected: virtual void ConsumeFilterTypeAttribute(ManifestNameWidget* widget, AzToolsFramework::PropertyAttributeReader* attrValue); private: static ManifestNameHandler* s_instance; }; } // SceneUI } // SceneAPI } // AZ