#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneUI { class ManifestNameWidget : public QLineEdit { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL explicit ManifestNameWidget(QWidget* parent); void SetName(const char* name); void SetName(const AZStd::string& name); const AZStd::string& GetName() const; void SetFilterType(const Uuid& type); signals: void valueChanged(const AZStd::string& newValue); protected: void OnTextChanged(const QString& textValue); void UpdateStatus(const AZStd::string& newName, bool checkAvailability); bool IsAvailableName(AZStd::string& error, const AZStd::string& name) const; QString m_originalToolTip; Uuid m_filterType; AZStd::string m_name; bool m_inFailureState; }; } // SceneUI } // SceneAPI } // AZ