/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { namespace SerializeContextTools { class Application final : public AzToolsFramework::ToolsApplication { public: Application(int* argc, char*** argv); ~Application() override = default; void StartCommon(AZ::Entity* systemEntity) override; const char* GetGameRoot() const; const char* GetConfigFilePath() const; private: bool ReadGameFolderFromBootstrap(char* result) const; char m_gameRoot[AZ_MAX_PATH_LEN] = { 0 }; char m_configFilePath[AZ_MAX_PATH_LEN] = { 0 }; }; } // namespace SerializeContextTools } // namespace AZ