/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_TOOLS_SPHERICALHARMONICS_PRT_COMMONIMAGEREADER_H #define CRYINCLUDE_TOOLS_SPHERICALHARMONICS_PRT_COMMONIMAGEREADER_H #pragma once #if defined(OFFLINE_COMPUTATION) && defined(USE_D3DX) #include "IImageReader.h" namespace NImage { class CCommonImageReader : public IImageReader { public: INSTALL_CLASS_NEW(CCommonImageReader) virtual const void* ReadImage(const char* cpImageName, uint32 & rImageWidth, uint32 & rImageheight, EImageFileFormat & rFormat, const uint32 cBPP = 4) const; virtual ~CCommonImageReader(){} private: }; } #endif #endif // CRYINCLUDE_TOOLS_SPHERICALHARMONICS_PRT_COMMONIMAGEREADER_H