---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- Original file Copyright Crytek GMBH or its affiliates, used under license. -- ---------------------------------------------------------------------------------------------------- Mission = { }; function Mission:OnInit() -- you may want to load a string-table etc. here... end function Mission:OnUpdate() local i; local bFinished=1; for i,objective in Mission do if (type(objective)~="function") then if (objective==0) then bFinished=0; else end end end if (bFinished==1) then self.Finish(); end end function Mission:Finish() -- go to next mission... end