; Setup useful cvars for artists profiling GPU cost ; Once in level (e.g. map c3mp_rooftop_gardens from the frontend/cmdline), in the console: ; exec artprof.cfg ; Be sure also to set r_shadersAsyncActivation=0 in your user.cfg (or copy artprof_user.cfg -> user.cfg) ; used to allow loading of loose shaders sys_pakPriority=0 ; because it's annoying and not relevant for artists sys_pakLogInvalidFileAccess=0 ; disable fog volumes and particles as they can be misleading with r_measureOverdraw 4 e_fogVolumes=0 e_particles=0 ; for convenience g_infiniteSuitEnergy=1 g_infiniteAmmo=1 g_timelimit=0 bind o "r_measureOverdraw 0" bind p "r_measureOverdraw 4" bind k "r_artProfile 0" bind l "r_artProfile 1" ; loading into an MP level with the map command stops you looking up and down unless you have a weapon i_giveitem scar