ag_turnSpeedParamScale=0.0 aim_assistFalloffDistance=200 aim_assistInputForFullFollow_Ironsight=0.20 aim_assistMaxDistance=255 aim_assistMaxDistance_ironsight=255 aim_assistMinTurnScale=0.5 aim_assistMinTurnScale_ironsight=0.5 aim_assistSlowDisableDistance=255 aim_assistSlowFalloffStartDistance=200 aim_assistSlowThresholdOuter=2.5 aim_assiststrength=0.7 aim_assiststrength_ironsight=0.75 br_breakmaxworldsize=511 cl_sensitivityControllerMP=0.6 cl_shallowWaterSpeedMulPlayer=1.0 controller_multiplier_x=3 controller_multiplier_z=4 g_actorViewDistRatio=255 -- This forces broken trees to have spherical inertia, which makes them harder to rotate around their vertical axis. g_breakageMinAxisInertia=1.0 g_glassAutoShatterMinArea=0.5 g_distanceForceNoIk=35 g_fpDbaManagementEnable=0 g_godMode=0 g_highlightingMaxDistanceToHighlightSquared=625 g_hitDeathReactions_streaming=2 g_mp_as_DefendersMaxHealth=150 g_multiplayerDefault=1 -- Overriden in GameSDK\Difficulty\*.cfg g_playerLowHealthThreshold=20 g_playerMidHealthThreshold=60 g_spawn_vistable_numLineTestsPerFrame=3 g_telemetryConfig="MP" g_telemetrySampleRateBandwidth=3 g_telemetrySampleRateMemory=2 g_telemetrySampleRatePerformance=1 g_VTOLInsideBoundsScaleX=0.6 g_VTOLInsideBoundsScaleY=1 net_breakage_sync_entities=0 net_enable_tfrc=0 net_log=1 -- Make consoles match the PC gravity p_gravity_z="-13" -- Sanity check for physics RepositionEntity p_max_entity_cells=10000 pl_impulseEnabled=1 pl_jump_maxTimerValue=0.0 pl_jump_quickPressThresh=0.12 pl_melee.angle_limit_from_behind=70 pl_melee.impulses_enable=1 pl_melee.melee_snap_angle_limit=45 pl_melee.melee_snap_end_position_range=1.5 pl_melee.melee_snap_move_speed_multiplier=10 pl_melee.melee_snap_target_select_range=3.5 pl_melee.mp_knockback_strength_hor=2 pl_melee.mp_melee_system=1 pl_melee.mp_victim_screenfx_blendout_duration=0.25 pl_melee.mp_victim_screenfx_duration=0.1 pl_nanovision_timetodrain=8 pl_nanovision_timetorecharge=16 pl_pickAndThrow.chargedThrowAutoAimConeSize=10 pl_pickAndThrow.complexMelee_snap_angle_limit=25 pl_sliding_control_mp.deceleration_speed=4 pl_sliding_control_mp.max_downhill_acceleration=15 pl_sliding_control_mp.min_speed=4 pl_sliding_control_mp.min_speed_threshold=5 pl_stealthKill_aimVsSpineLerp=0.65 pl_stealthKill_useExtendedRange=1 p_splash_vel0=0.5 sv_bandwidth=2147483647