e_GI=0 r_DeferredShadingIndexedAmbient=0 e_ParticlesObjectCollisions=0 g_distanceForceNoLegRaycasts=0.00001 g_telemetryDisplaySessionId=1 g_breakageNoDebrisCollisions=1 ; Breakage throttling ; These are explained in ActionGame.cpp ; g_glassAutoShatterOnExplosions=1 g_glassNoDecals=1 g_glassMaxPanesToBreakPerFrame=2 g_breakageTreeMax=100 g_breakageTreeInc=101 g_breakageTreeDec=25 g_breakageTreeIncGlass=51 sys_PakInMemoryPakSizeLimit=25 r_TexturesStreamPoolSecondarySize=35 r_MotionBlur=1 e_CoverageBufferReproj=2 osm_enabled = 1 g_waterHitOnly = 1 p_max_object_splashes=1