-- added this lines for proper 360 deg panorama renderings e_ScreenShotFileFormat = jpg demo_fixed_timestep = 60 s_SoundEnable = 0 r_DisplayInfo = 0 e_PanoramaScreenShotHeight = 720 e_PanoramaScreenShotWidth = 10053 c_shakeMult = 0 demo_ai = 1 r_MotionBlur = 0 -- enables full water reflection -- e_DebugMask = 2 -- e_DebugMask not allowed here -- set weapong lighting effect to 0 to prevent flickering bug because of too much dynamic lights in the scene sys_spec = 2 r_WaterRefractions = 1 r_WaterReflections = 1 r_WaterUpdateFactor = 0.01 r_WaterReflections_ForceParticles = 0 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_EnvTexUpdateInterval = 0.05 e_Decals = 1 e_DecalsLifeTimeScale = 2 ca_EnableDecals = 1 e_LodRatio = 10 e_ViewDistRatio = 55 e_Lods = 1 e_VegetationMinSize = 0 r_CloudsUpdateAlways = 0 e_DynamicLightsMaxEntityLights = 3 r_DepthOfField = 1 --r_MotionBlur = 1 r_Flares = 1 r_checkSunVis = 1 r_Coronas = 1 r_CoronaFade = 0.1625 r_UseEdgeAA = 1 e_Clouds = 1 r_TexResolution = 0 r_TexBumpResolution = 0 r_DetailTextures = 1 r_DetailNumLayers = 1 r_DetailDistance = 8 e_ParticlesLod = 0.9 r_ShadowBlur = 3 e_ShadowsMaxTexRes = 1024 r_ShadowJittering = 1 e_Shadows = 1 e_VegetationBending = 1 ai_UpdateAllAlways = 1 r_refraction = 1 r_sunshafts = 1 r_ImposterRatio = 1