ai_CompatibilityMode=crysis2 ai_BurstWhileMovingDestinationRange=9999.0 g_telemetryConfig=SP net_inactivitytimeout=3600 net_inactivitytimeoutDevmode=3600 pl_movement.nonCombat_heavy_weapon_speed_scale=1.0 -- BLM - Don't override game rules. The template project only has DummyRules. -- Furthermore, multiplayer.cfg doesn't set sv_gamerules, so the inconsistency -- is likely to create bugs. --sv_gamerules=SinglePlayer ca_StreamCHR=1