/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution(the "License").All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file.Do not * remove or modify any license notices.This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AudioControlBuilder { void BuilderPluginComponent::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector({ AssetBuilderSDK::ComponentTags::AssetBuilder })) ; } } void BuilderPluginComponent::Activate() { // Register Audio Control builder AssetBuilderSDK::AssetBuilderDesc builderDescriptor; builderDescriptor.m_name = "Audio Control Builder"; // pattern finds all Audio Control xml files in the libs/gameaudio folder and any of its subfolders. builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("(.*libs\\/gameaudio\\/).*\\.xml", AssetBuilderSDK::AssetBuilderPattern::PatternType::Regex)); builderDescriptor.m_busId = azrtti_typeid(); builderDescriptor.m_version = 2; builderDescriptor.m_createJobFunction = AZStd::bind(&AudioControlBuilderWorker::CreateJobs, &m_audioControlBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2); builderDescriptor.m_processJobFunction = AZStd::bind(&AudioControlBuilderWorker::ProcessJob, &m_audioControlBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2); // (optimization) this builder does not emit source dependencies: builderDescriptor.m_flags |= AssetBuilderSDK::AssetBuilderDesc::BF_EmitsNoDependencies; m_audioControlBuilder.BusConnect(builderDescriptor.m_busId); AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Events::RegisterBuilderInformation, builderDescriptor); } void BuilderPluginComponent::Deactivate() { m_audioControlBuilder.BusDisconnect(); } } // namespace AudioControlBuilder