/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution(the "License").All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file.Do not * remove or modify any license notices.This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace WwiseBuilder { //! Wwise Builder is responsible for processing encoded audio media such as sound banks class WwiseBuilderWorker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: AZ_RTTI(WwiseBuilderWorker, "{85224E40-9211-4C05-9397-06E056470171}"); WwiseBuilderWorker(); ~WwiseBuilderWorker() = default; //! Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response); void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response); //! AssetBuilderSDK::AssetBuilderCommandBus interface void ShutDown() override; AZ::Outcome GatherProductDependencies(const AZStd::string& fullPath, const AZStd::string& relativePath, AssetBuilderSDK::ProductPathDependencySet& dependencies); private: void Initialize(); AZStd::atomic_bool m_isShuttingDown; bool m_initialized = false; Audio::Wwise::ConfigurationSettings m_wwiseConfig; }; } // WwiseBuilder