/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once namespace Audio { /////////////////////////////////////////////////////////////////////////////////////////////////// class CAudioWwiseImplCVars { public: CAudioWwiseImplCVars(); ~CAudioWwiseImplCVars(); CAudioWwiseImplCVars(const CAudioWwiseImplCVars&)= delete; // Copy protection CAudioWwiseImplCVars& operator=(const CAudioWwiseImplCVars&) = delete; // Copy protection void RegisterVariables(); void UnregisterVariables(); int m_nPrimaryMemoryPoolSize; int m_nSecondaryMemoryPoolSize; int m_nPrepareEventMemoryPoolSize; int m_nStreamManagerMemoryPoolSize; int m_nStreamDeviceMemoryPoolSize; int m_nSoundEngineDefaultMemoryPoolSize; int m_nCommandQueueMemoryPoolSize; int m_nLowerEngineDefaultPoolSize; #if defined(INCLUDE_WWISE_IMPL_PRODUCTION_CODE) int m_nEnableCommSystem; int m_nEnableOutputCapture; int m_nMonitorMemoryPoolSize; int m_nMonitorQueueMemoryPoolSize; #endif // INCLUDE_WWISE_IMPL_PRODUCTION_CODE }; } // namespace Audio