/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include #include namespace AudioControls { //-------------------------------------------------------------------------------------------// class IAudioConnection { public: IAudioConnection(CID id) : m_id(id) { } virtual ~IAudioConnection() {} CID GetID() const { return m_id; } virtual bool HasProperties() { return false; } virtual void Serialize(Serialization::IArchive& ar) { } private: CID m_id; }; } // namespace AudioControls