/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include // include this once per module for CryCommon stuff! #include #include #include #include namespace AudioSystemGem { class AudioSystemModule : public CryHooksModule { public: AZ_RTTI(AudioSystemModule, "{BE8CD7ED-AEB9-4617-B069-D848EA986ED3}", CryHooksModule); AZ_CLASS_ALLOCATOR(AudioSystemModule, AZ::SystemAllocator, 0); AudioSystemModule() : CryHooksModule() { m_descriptors.insert(m_descriptors.end(), { AudioSystemGemSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList { azrtti_typeid(), }; } }; } // namespace AudioSystemGem // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(AudioSystem_6f63f2b6d07f4b89b4b7c86ebee7feb8, AudioSystemGem::AudioSystemModule)