/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AudioControls { //-------------------------------------------------------------------------------------------// CAudioSystemPanel::CAudioSystemPanel() { setupUi(this); m_filter.SetTree(m_pControlList); m_filter.AddFilter(&m_nameFilter); m_filter.AddFilter(&m_typeFilter); m_filter.AddFilter(&m_hideConnectedFilter); connect(m_pExternalListFilter, SIGNAL(textChanged(QString)), this, SLOT(SetNameFilter(QString))); connect(m_pHideAssignedCheckbox, SIGNAL(clicked(bool)), this, SLOT(SetHideConnected(bool))); m_pControlList->setContextMenuPolicy(Qt::CustomContextMenu); m_pControlList->UpdateModel(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::SetNameFilter(QString filter) { m_nameFilter.SetFilter(filter); m_filter.ApplyFilter(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::SetHideConnected(bool bHide) { m_hideConnectedFilter.SetHideConnected(bHide); m_filter.ApplyFilter(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::Reload() { m_pControlList->Refresh(); m_filter.ApplyFilter(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::SetAllowedControls(EACEControlType type, bool bAllowed) { const AudioControls::IAudioSystemEditor* pAudioSystemEditorImpl = CAudioControlsEditorPlugin::GetAudioSystemEditorImpl(); if (pAudioSystemEditorImpl) { m_allowedATLTypes[type] = bAllowed; uint nMask = 0; for (int i = 0; i < AudioControls::EACEControlType::eACET_NUM_TYPES; ++i) { if (m_allowedATLTypes[i]) { nMask |= pAudioSystemEditorImpl->GetCompatibleTypes((EACEControlType)i); } } m_typeFilter.SetAllowedControlsMask(nMask); m_filter.ApplyFilter(); } } } // namespace AudioControls #include