/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include #include #include #include #include namespace AudioControls { class CATLControlsModel; class QFilterButton; //-------------------------------------------------------------------------------------------// class CAudioSystemPanel : public QWidget , public Ui::AudioSystemPanel { Q_OBJECT public: CAudioSystemPanel(); void Reload(); void SetAllowedControls(EACEControlType type, bool bAllowed); private slots: void SetNameFilter(QString filter); void SetHideConnected(bool bHide); private: // Filtering QTreeWidgetFilter m_filter; SImplNameFilter m_nameFilter; SImplTypeFilter m_typeFilter; bool m_allowedATLTypes[AudioControls::EACEControlType::eACET_NUM_TYPES]; SHideConnectedFilter m_hideConnectedFilter; }; } // namespace AudioControls