/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include #include #include #include #include #include #include //-----------------------------------------------------------------------------------------------// CImplementationManager::CImplementationManager() { } //-----------------------------------------------------------------------------------------------// bool CImplementationManager::LoadImplementation() { AudioControls::CATLControlsModel* pATLModel = CAudioControlsEditorPlugin::GetATLModel(); if (pATLModel) { pATLModel->ClearAllConnections(); // release the loaded implementation (if any) Release(); const char* engineRoot = nullptr; AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot); AZ_Assert(engineRoot != nullptr, "Unable to communicate with AzFramework::ApplicationRequests::Bus"); AudioControlsEditor::EditorImplPluginEventBus::Broadcast(&AudioControlsEditor::EditorImplPluginEventBus::Events::InitializeEditorImplPlugin); } else { return false; } ImplementationChanged(); return true; } //-----------------------------------------------------------------------------------------------// void CImplementationManager::Release() { AudioControlsEditor::EditorImplPluginEventBus::Broadcast(&AudioControlsEditor::EditorImplPluginEventBus::Events::ReleaseEditorImplPlugin); } //-----------------------------------------------------------------------------------------------// AudioControls::IAudioSystemEditor* CImplementationManager::GetImplementation() { AudioControls::IAudioSystemEditor* editor = nullptr; AudioControlsEditor::EditorImplPluginEventBus::BroadcastResult(editor, &AudioControlsEditor::EditorImplPluginEventBus::Events::GetEditorImplPlugin); return editor; } #include