/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include #include #include #include #include #include #include namespace AudioControls { class CATLControl; //-------------------------------------------------------------------------------------------// class CInspectorPanel : public QWidget , public Ui::InspectorPanel , public IATLControlModelListener { Q_OBJECT public: explicit CInspectorPanel(CATLControlsModel* atlControlsModel); ~CInspectorPanel(); void Reload(); public slots: void SetSelectedControls(const ControlList& selectedControls); void UpdateInspector(); private slots: void SetControlName(QString name); void SetControlScope(QString scope); void SetAutoLoadForCurrentControl(bool isAutoLoad); void FinishedEditingName(); private: void UpdateNameControl(); void UpdateScopeControl(); void UpdateAutoLoadControl(); void UpdateConnectionListControl(); void UpdateConnectionData(); void UpdateScopeData(); void HideScope(bool hide); void HideAutoLoad(bool hide); ////////////////////////////////////////////////////////// // IATLControlModelListener implementation void OnControlModified(CATLControl* control) override; ////////////////////////////////////////////////////////// CATLControlsModel* m_atlControlsModel; EACEControlType m_selectedType; AZStd::vector m_selectedControls; bool m_allControlsSameType; QColor m_notFoundColor; }; } // namespace AudioControls