/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace Audio { #if defined(INCLUDE_AUDIO_PRODUCTION_CODE) bool AudioDebugDrawFilter(const AZStd::string_view objectName, const AZStd::string_view filter) { bool result = false; result = result || filter.empty(); result = result || (filter.compare("0") == 0); result = result || (objectName.find(filter) != AZStd::string::npos); return result; } #endif //INCLUDE_AUDIO_PRODUCTION_CODE } // namespace Audio